Job Title:
Game Developer
Job Type:
Contract
Location:
Remote
Job Summary:
Our customer's team is seeking a Game Tools \& Modding Engineer with strong rendering and engine-level experience to build high-performance, real-time applications. This role goes beyond gameplay—you'll work on graphics systems, rendering pipelines, and low-level optimizations using technologies such as DirectX (DX11 and DX12), Vulkan, OpenGL, or similar APIs.
Key Responsibilities:
* Design and develop game systems and engine-level features using C++ and game engines.
* Develop tools and modding related to games.
* Work on rendering pipelines, shaders, and real-time graphics systems.
* Optimize performance across CPU/GPU, memory, and rendering workloads.
* Build and extend tools, pipelines, and engine systems to support development.
* Collaborate with designers, artists, and engineers to deliver high-quality experiences.
* Debug complex issues related to rendering, performance, and cross-platform compatibility.
* Write clean, maintainable, and well-documented code.
* Participate in code reviews and contribute to technical decision-making.
Required Skills and Qualifications:
* 3–6 years of experience in game development or real-time graphics programming.
* Strong proficiency in C++.
* Hands-on experience with one or more graphics APIs: DirectX (DX11/12), Vulkan, OpenGL, or Metal.
* Solid understanding of Rendering pipelines.
* Solid understanding of Shaders (HLSL/GLSL).
* 3D math and real-time graphics concepts.
* Experience with Unreal Engine or similar game engines.
* Familiarity with performance optimization (CPU/GPU, memory, multithreading).
* Strong debugging and problem-solving skills.
* Ability to work independently in a remote, distributed team.
Preferred Qualifications:
* Experience with engine customization or low-level systems development.
* Familiarity with profiling tools (RenderDoc, PIX, Nsight, etc.).
* Experience working on cross-platform or performance-constrained environments.
* Exposure to tooling, pipelines, or editor extensions.
* Background in multiplayer or large-scale systems.
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